Tuesday, May 14, 2013
So this is foreign territory for me but an area I've really wanted to explore. To minimize failure I tried to embrace my organic way of drawing/thinking. It's somewhere to start at the very least.
Matt Allsopp has some new images up. His economy of paint strokes or lines is near perfect. Wow. Time to practice ...
Saturday, April 27, 2013
I like the top image more as a painting but the bottom more as a drawing. Because I tried to do something weird with the lighting in the bottom shot it fell apart without something in reality to base it off of. I should have done better homework. Live and learn right? In fact, I think I'm overdue for regular art homework these days.
I got THIS BOOK yesterday. Albert Dorne is hugely inspirational to me and this book not only had great artwork but also great exposition. The interview I read last night was enlightening.
Saturday, April 20, 2013
I've been fortunate in my career to have mostly been tasked with believable characters. I have a distaste for comic book character types where everything is idealized. I used to love that stuff as a teenager but things change. Realism (not in the stylistic sense) is so fascinating. I guess you can't beat reality. Sorry, no link today.
Friday, April 5, 2013
Tuesday, April 2, 2013
Saturday, December 15, 2012
Sunday, November 4, 2012
Sunday, September 16, 2012
Saturday, September 1, 2012
Thursday, August 16, 2012
Press Start: video game art by video game artists.
That's the name of a show I did this piece for. It's an original ink on paper piece. Nothing too special. I kept it simple so I could pull this off. I'm not used to working traditionally to a finish, and I never finish a drawing in fact. I usually just draw enough to get to the painting part. I'm also not used to ink and I did that part rather poorly. In retrospect the hands bug me badly as well but it's too late now. The piece is shipped off. If you're in the Seattle area in a few weeks give the show a look. Some of my favorite industry artists are in it!
Saturday, August 11, 2012
Here's a small instructional I did for the last issue of ImagineFX on heads. I love 'character'. The single most important thing in regards to this is to admire character first and then to observe and study it. If you admire an ideal you'll handicap yourself most likely. But, to each their own. The most interesting part of doing this was watching the playback on the main head image in the video file. I've never recorded myself and it was weird having watched so many painting videos to see one play in front of me that was the fruit of my own actions. It felt like somebody else was drawing it. Weird.
Also, I want to point out to any of you that read it that the editors changed my words in small ways throughout the article. I didn't love the changes but one in particular I believe makes my intentions sound different than what they are. In the ear/nose section I say something like 'because ears and noses are less pleasant features', and that is not what I said. In fact I believe that if you have that mindset, that noses and ears are less pleasant you'll have a hard time using them to your advantage for character. You'll probably consistently make them small and idyllic and that's just no fun. Remember, variety is the spice of life. At least God thought so, and personally I heartily agree!
And, in keeping with sending my readers off to greener pastures check this blog out!
Saturday, January 28, 2012
I think she lives in this city I painted last year.
I wish I could make more time to create art for the public but my time is so very thin these days for things like that. I love working on the Defiance game here at Trion though and I'll most likely be able to share much of that work later on. Speaking of, the talented John Powell is joining my team but I still have openings. If you'd like to join us I'd love to hear from you!
Check some of these out! They're just beautiful! The blog itself is a treasure trove.
Saturday, December 10, 2011
Wednesday, November 30, 2011
These were some sketches I did for a friends low budget movie. The characters are costume designs for the actors that he had worked up in written form. He had envisioned them made from things that would be fairly inexpensive and accessible so they are pretty basic. The scene sketch was a concept for a digital matte shot that another friend was going to create in 3D. So ya, just something I did last year.
I've got to mention it again but I need a top notch, well rounded concept artist for my team at Trion Worlds. I'm looking for someone who can do a realistic look, is good with characters and environments and wants to work on something sci-fi with me and the team.
I'm a sucker for peeps doing this sort of look, and this guy does it perfect: http://saigonradio.blogspot.com/
Friday, September 16, 2011
Have a fantastic weekend people! See you next post ...
Saturday, August 20, 2011
Tuesday, April 26, 2011
Sunday, December 5, 2010
Wednesday, November 3, 2010
Monday, October 18, 2010
Monday, March 1, 2010
I'm not able to test this on another monitor so the dark values might all be crunched together for you. I hope not. It sure is annoying how varied monitors and their settings are. Although, some of my favorite artists can do a dark image that looks good on any monitor. I have this feeling that if your value range and value arrangement are both solid nothing but the worst monitor (and maybe not even then) can destroy it.
Thursday, February 25, 2010
Thanks everybody who takes the time to check out my blog. I appreciate it! And I doubly appreciate the comments that are left. On another note, I can't keep up with all the Red Dead news we're putting out now so I'm abandoning putting all the updates here. Just check out the official Red Dead page and check back often. I'm actually looking forward to playing this game proper as a gamer when we finish it all up. It's pretty cool.